

A hit probability above 90% should always hit. I thought about something similar for this game. 1 def would lose, so to fix he implemented automatic win for large attack/def differences. Reminds me of Sid Meier's story when he was focus-testing a Civ game, he found out that people would get pissed whenever their 10 attack vs. The chess part comes in figuring out the order of moves to get everyone doing pretty much exactly what you want.Įdited by Sir_Toejam, 18 October 2012 - 01:16 AM.

Oddly, this makes the game EXACTLY what the OP said they wanted: a chess match. To prove how easy it is to exploit the RNG in this game, I'm playing classic, first time through, am fighting berserkers at this point, and have had exactly ZERO casualties for the whole game, and nobody has even been in the hospital since the 1st month. if you play ironman, obviously you cannot exploit the RNG this way. it's also not an uncommon way to generate "randomness", as a lot of other games I have played utilize a similar system. Seriously, I've tested this thoroughly, and it works all the time. Still no hit? do something else with a 3rd soldier and change the seed again. Now try firing with the 70% soldier, and you're likely to get a hit. Now you have CHANGED the random seed for the next action. That solider will miss (because it's using the same seed as the 70% soldier would have been). So, for example, you shoot at the alien with another soldier that only has a 10% chance to hit. the sequential part comes from the fact you can generate a NEW seed for that shot if you do something different with another solider BEFORE your 70% solider takes his shot. If you reload, that same shot will ALWAYS miss. Say your solider has a 70% chance of a hit, fires and misses. Yes, this is a psuedo-random generator, in that it uses sequential seeds to generate hit/miss numbers. Only problem I see is that a global seed is used, whereas if it used seeds for the individual entities ingame it would give just as random yet more consistent results.


However it looks to be working pretty well and very randomly. I just read a thread about the RNG of the Random Number Generator and it's a pretty strange beast to say the least.
